8/4/2019 0 Comments Xcom 2 ClassesThe rogue-like elements of XCOM 2 makes it vital that you learn how to best use each class in this game. Check out our XCOM 2 Specialist Class guide. We'll take you through all of the abilities available as you level so you can plan your path to the perfect Specialist as well as some tips and tricks on maximizing their priceless abilities on the field of battle. Oh my goodness, XCOM 2 is hard. Harder than Enemy Unknown and wholly unfamiliar to boot. So hard, in fact, that you may need an XCOM 2 guide to help you. Because while you’ll want to save the surprise of which alien does what to the spleen of your colonel for the battlefield, it can’t hurt to know the particulars of the soldiers fighting on your side. Been clocking in the hours in your own campaign? Tell us what you think by submitting your own XCOM 2 user review. Each new class has a direct analogue in Enemy Unknown, but can be turned to utterly different ends. Here’s the advice we would have given ourselves before starting a campaign for the first time. Before all those awful mistakes etched in the memorial wall. For each of the four fundamental classes, there are basic abilities your soldiers are given as soon as they leave rookiedom behind and become squaddies. Then, with every additional rank, you’re given a choice between two skills from parallel disciplines. The Sharpshooter can pull from the sniper and gunslinger skillsets; the Ranger from scout and assault; the Grenadier from demolitions expert and heavy gunner; and the Specialist from battle medic and combat hacker. XCOM 2 Sharpshooter guide
Sniper
Gunslinger
Bide your time Most missions start in stealth mode, allowing your squad to get into position around an unsuspecting ADVENT patrol and take them out in two turns flat. Or that’s the theory. When you’re not fighting against the clock, exploit the luxury of a spare turn – settle in to enjoy the extra aim endowed by Aim or Steady Hands. Make like U2 and get excited about elevation A rooftop vantage point has always been important in XCOM, and that’s doubly true for the sequel’s snipers. Acquire Death From Above early and you can follow up a rifle kill with a good pistoling. If all goes to plan, you could be shooting twice as often in a turn. Speaking of which… Pick the right mods (and we’re not talking about the Long War) Have you seen what Kill Zone can do? When you could be making four or five headshots per turn, the number of bullets in your clip becomes a matter of paramount importance. Mod your finest sniper’s weapon with an expanded magazine, readily available as a battlefield drop, and it might mean another yellow-blooded ragdoll splattering against the tiles. Bring up the rear – but don’t fall behind Squadsight was considered essential by veteran commanders of Enemy Unknown, and in apparent recognition of that fact Firaxis have granted it to sharpshooters as standard. But bear in mind that many missions require you evac your squad in a hurry. If your crack sniper is perched in a tower on the wrong side of an ADVENT base, it doesn’t matter how many hit points she has – she’ll be left behind. XCOM 2 Ranger guide
Scout
Assault
Calm the flip down You’re going to struggle to keep your rangers alive to begin with. That’s because Firaxis have taken the mad dash of XCOM 1’s run-and-gun assault skill to its logical conclusion: a high-damage melee attack you can pull off even after a sprint. Administered using an actual sword. It’s all terribly exciting, but that’s going to make you careless. Just remember the fundamentals: you still want to be behind some semblance of cover whenever possible, and you still don’t want to wind up flanked. Tactics 101: Minimise risk There are things you can do to help your ranger’s odds of seeing the debrief screen. Where in Blood Bowl it’s best to save your riskiest actions ‘til last, here it can make sense to do the opposite. If there’s even the slightest chance your sword-swinger might end up exposed at the end of their turn, ensure your sniper has the intended stab-ee in their sights too. Especially since… Do the maths The chance of failure might be higher than you think. It should be obvious, but the way it’s presented means it isn’t: percentage-to-hit isn’t the only dice roll you need to consider. If your enemy has six hit points remaining and your arc blade slices away four-to-six with each hit, you’re looking at a 66% possibility they’ll still be standing afterwards. When a standing ADVENT soldier can mean point-blank disaster, you don’t want to leave too much to fickle fate. They’re called scouts: use them as such Phantom and Conceal are invaluable lower-level skills that allow you to retain a degree of stealth even after first blood. Many missions in XCOM 2 offer you the option of an early evac, leaving you weighing up the objective against the potential for heavy losses. Scout ahead with a concealed ranger and you can see exactly what you’re up against before making the call. XCOM 2 Grenadier guide
Demolitions expert
Heavy gunner
Eat shreddies for breakfast Armour is a serious new consideration in XCOM 2. Rather than simply beefing up enemy hit points, it’s now a separate bar that reduces all incoming damage until it’s specifically stripped away. Grenades will do the trick, but once you’ve run out of those, you’ll be grateful for a soldier who can ruin a chestplate with one, well-placed shot. A little bomb goes a long way The common characteristic all grenadiers have over XCOM 1’s heavies is range. You can now punt a plasma grenade onto a muton’s lap from a considerable distance – and you’ll want to, especially once ADVENT start calling in reinforcements to whittle down your already-weakened troops. Smoke bombs and flashbangs can save the life of a faraway comrade in a fix, too. ![]() Befriend the engineers If a grenadier really wants to increase their chances of battlefield survival, they’ll make a cuppa for Chief Shen and friends down in robotics. The advanced launcher is within easy reach from the off, and you can ask engineering to develop experimental explosives in the Proving Grounds. It’s pot luck which you’ll get first, but you might just land an incendiary or acid grenade and be laughing as the hit points slide off those sectoids. Best of all, those kind of improvements are transferable should your beloved demolitions expert be, er, not making cuppas anymore. Obliterate the objective Occasionally you’ll be tasked with destroying an information relay before deadly intel is passed to ADVENT’s superiors. On a good day, you’ll get a clear shot at it from concealment. With a couple of well-placed plasma grenades, you could be ready to evac before the enemy have even unholstered their laser weapons. XCOM 2 Specialist guide
Battle medic
Combat hacker
Find a good spot If you can get behind cover that’ll serve you well for a few turns, your specialist can contribute plenty to the fight. GREMLIN actions don’t automatically end the turn – so it’s possible to bolster the health or defence of an ally while firing off a few rounds of your own, so long as you don’t also need to move to a better position. Give them the medikits Traditionally, XCOM first-aid has been a messy business. You’re asking one soldier, usually with problems of their own, to run over and revive another, always in a compromised position. As soon as your specialist has Medical Protocol, however, you’re away – sending your robot whizzing above the battlefield to where it’s needed. Upgrade to the nanomedikit early on to get the highest possible number of hit points for your inventory space. Have fun with the shiny, new hacking… XCOM 2 has a fancy new mechanic whereby you send your drone to a nearby turret or CCTV station and it brings up a hacking screen. You’re given a percentage chance of success, and often a slim chance of unlocking extra goodies for the global map. You’ll want to make use of it where possible: the very best rewards include turret takeovers and control of a randomly-picked enemy unit on the map. …But don’t get carried away The most alluring rewards are locked behind some seriously unfavourable percentages. Fail your 49% hack and you’ll at the very least lose concealment, and with it the element of surprise that enables those dramatic patrol takedowns. Rule of thumb: don’t accept any percentage you wouldn’t take as a shot. Okay, let’s get this gear packed up – there’s a war to fight, you know. But wait – what’s that? Two purple eyes, glowing out from the shadows at the back of the barracks. It’s XCOM 2’s psi-operative. The fifth Beatle. The green power ranger. The one with all the spells. XCOM 2 Psi Operative guide“Let’s be honest,” says Firaxis’ Jake Solomon of the psi-op. “They’re wizards.” XCOM 2’s only extra-curricular class, the psi-op is made available once you’ve murdered a sectoid, cracked its skull open, splashed out on an expensive psi-lab facility and then put a soldier through a gruelling training process. But since you’ve gone to all that effort, Firaxis have compensated by making the psi-op ludicrously overpowered as compared to its peers.
Telepath
![]() Resonant
N.B. Abilities are unlocked through training in the psi-lab, not by gaining XP. They appear in randomised batches, unrestricted by rank. Mech peace with your limitations Some of XCOM 2’s enemies are robots. Robots don’t have brains you might twist to your own purposes. They’re therefore resistant to most of your psionic advances, and best left to somebody else on the squad. Perhaps that grenadier you equipped with armour-shredding gear? Having said that… Don’t waste your own explosives when you could use somebody else’s Should you be lucky enough to have access to it, Fuse is a frugal way to deal with a gaggle of enemies. Without the psi-op, squads can all-too-easily run low on grenades as battle wraps up – leading to lethal consequences if a shipload of ADVENT troopers arrives unexpectedly. Better to remotely detonate the grenade attached to a muton corpse, or the rockets strapped to a mech’s steely back, and save your bombs for later. Dominate Even in a soup of intensely powerful spells, Domination is an alphabetti A-grade ability. The psi-op picks one enemy on the battlefield and turn it into an ally, controlling its moves and attacks for the duration of the fight. Unlike turret hackings, there’s no possibility of the victim awaking from their stupor. Use them as scout and scourge, taking the risks you never would with your own soldiers. Hunker down Every psi-op is the product of intense training. There’s no limit to the number of abilities they can learn, if you’re willing to spare the time to learn them. By the time you’ve got a magus with a brainful of spells, they represent a considerable investment by the world’s premier anti-alien military force. So for Central’s sake, keep them out of unnecessary trouble. You’ll never forgive yourself. And that’s it! All our advice. Please direct any complaints about lost squaddies to the ADVENT administration – but do share your own tips in the comments.
Commander! XCOM2 guide has been updated with War of the Chosen section! The XCOM 2 guide and War of the Chosen guide contains a detailed walkthrough of the single player campaign, along with instructions concerning the completion of main and side quests. Aside from that, you will find a thorough description of every soldier class in the game, coupled with their recommended builds and developments. Additionally, the guide contains descriptions of all the available elements of equipment for different classes, as well as tips on how to use them to their fullest extent. The guide contains chapter showing all the enemies in the game, their strong and weak points, and the methods of dealing with them. Furthermore, a long list of general tips & tricks can be found inside, which will surely be useful both for players new to the franchise, as well as those who are more familiar with it, and a thorough explanation of in-game mechanics such as combat, moving around the map, or counteracting the enemy actions. Chapters focusing on the facilities that can be constructed inside the Avenger ship, as well as the whole process of building them can also be found inside. The guide is closed with information about game controls, hardware requirements and each and every achievement available in the game. XCOM 2 is the second installment of the remade franchise, a demanding and difficult turn-based strategy, focusing on human struggles against the invaders from space, which was again developed by the Firaxis studios. The player takes on the role of the commander of the XCOM organization, where, together with the resistance, will once and for all try to get rid of the alien invasion. The XCOM 2 guide contains:
Jakub Bugielski (www.gamepressure.com) About XCOM 2 Game GuideAuthor : Jakub Bugielski for gamepressure.com Guide contains : 62 pages, 169 images. XCOM 2: War of the Chosen Game GuideLast update : September 11, 2017, visit XCOM 2: War of the Chosen Game Guide Game GuideLast update : August 31, 2017, visit Game Guide Use the comments below to submit your updates and corrections to this guide. Hot Topics of XCOM 2 Game Guide
XCOM 2 Video Game
XCOM 2 is a turn-based tactical strategy released as a direct sequel to XCOM: Enemy Unknown from 2012. The story of XCOM 2 picks up 20 years after the events in the previous game, in which we tried to repel an alien invastion.
XCOM 2 PC version System RequirementsRecommended: Quad Core 3 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 770/Radeon HD 7970 or better, 45 GB HDD, Windows 7 64-bit Minimum: Intel Core 2 Duo E4700 2.6 GHz/AMD Phenom 9950 Quad Core 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 5770 or better, 45 GB HDD, Windows 7 64-bit More About XCOM 2The tactical strategy series that says no to aliens makes a comeback once again. After the success of Enemy Unknown and Enemy Within the bar has been set high for XCOM 2, yet it emerges mostly victorious from its battle with gamer expectations. The huge success of Enemy Unknown and Enemy Within ensured a continuation of the XCOM series. We had a chance to check out the latest installment, together with a number of improvements and unexpected innovations that go with it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |